Exploring Fallout, Gaming’s Most Unexpected Television Success
The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were agreeably astonished by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing various facets of the player's journey.
There was Lucy the vault dweller, trying to uphold her morals and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who begins to question his organization's leadership and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the irradiated badlands.
Setting the Stage for a New Chapter
The show's first season ending unveiled crucial details about the culprits behind the atomic conflict that sealed a population in subterranean shelters for hundreds of years. It also posed numerous mysteries unanswered for the upcoming chapter – and, on this occasion, anticipations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the feedback to the show, so now people are coming in with more excitement and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, desolate Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its production team ensured real props and sets were built, mirroring the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to feel like it’s real.”
In fact, pretty much every element you see on-screen is real, including the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, alongside the game developers behind the video games. This common understanding for the universe is clear in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This format will allow for a different weekly discussion, something the team themselves are looking forward to witness.
“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”